Home

Mechanical Design
Visualization

Parts Page

Autodesk Inc.

Autodesk Foundation

Feedback


V isualization is a general term for the process of taking mechanical drawings and turning them into photorealistic images and animations. On the Visualization team, we take completed assemblies from the Mechanical Design team, name the parts, link them together so they move according to the laws of physics and mechanics, give them color and texture, add lights and surroundings, position cameras, and finally animate them. In other words, we translate what the Mechanical Design team does into something the world can understand. This requires a knowledge of not only computers and mechanics, but design, color, and composition as well. It also requires patience because no computer is fast enough to accommodate the massive number of calculations necessary in real time.


  The Visualization team

Jonathan Hess   (last updated 8/21/97)

Brian Hansen   (last updated 8/21/97)







Jonathan Hess
[email protected]

I began working on the Mustang Project in April of 1996. While this project was originally only a mechanical drafting project, I was asked to join because of my expertise in Autodesk's multimedia software. Since then, I have expanded my knowledge of 3D Studio Max and learned about AutoCAD on the mechanical end of this project. Also, a few of my renderings have been used by the marketing department to demonstrate the capabilities of Autodesk software. Overall, my internship has been an excellent experience, allowing me to explore different aspects of computer graphics and software development, two careers that I am considering. It also has taught me skills of a trade that I can use when I enter the workforce.



Brian Hansen
[email protected]

When I began working as an intern at Autodesk on October 26, 1995, I immediately was faced with the task of obtaining the blueprints and/or DWG files for Sears Point International Raceway. First I called Sears Point and got the blueprints as well as the phone number for the architectural design company that was to be remodeling the track. I was told that they might have DWG files I would be able to use. I hoped this was the case, because it would mean being able to work with the track immediately on the computer rather than having to endure the tedium of manually inputting blueprints into AutoCAD. Luckily the company did have the plans on file.

Unfortunately they were not completed and even more unfortunately the plans were, for some reason, drawn with many small individual lines instead of long, continuous P-lines as was needed for proper export into 3D Studio. Until this point, I was strictly a 3D Studio guy. I had never touched AutoCAD and was forced to learn the basics of the program quickly. Although I learned quite a bit relatively quickly about navigating AutoCAD, creating and modifying lines, and so-on, the task at hand required more expertise.

C hristian Behier and Courtney Waters immediately stepped in to help fix the problem. Soon we had an almost perfect track on our hands. I say "almost perfect" because it turned out that the geometry was now flat (Sears Point is far from flat.)

In an attempt to defer the imminent headache, Christian assigned me to build the body of the car in 3D Studio. I started by measuring and making diagrams of the car. I then tried to create shapes in 3D Studio that resembled the car shapes. This was a grueling task, But Aaron Addleman, who had just joined the group, was a big help. Soon the car was looking close to finished and Christian said all it needed was a little "tweaking." We would use 3D Studio Max to do the final touches. The Max interface was very different from 3D Studio Release 4 and in order to get anything done on the car, I was forced to do some tutorials. I sped through the tutorials in about two weeks and soon Aaron, Chris Arbini (who just joined the project), and I had a decent-looking body, complete with the car interior and roll cage. As a result of all this I learned Max very quickly, but I also learned how to work with others and meet deadlines, and other critical life skills.



Last updated: March 1st, 1998

Send comments about the project to: [email protected]

111 McInnis Parkway � San Rafael, CA 94903

Web-site feedback, comments, and suggestions: [email protected]
Autodesk Foundation, PBL, and School-to-Work general information: [email protected]

If you are trying to reach the Autodesk, Inc., Web site,
please use the URL http://www.autodesk.com

©Copyright 1995-1998, Autodesk Foundation, Inc. All rights reserved.
Reproduction or copying of images is prohibited.